Showing posts with label Art. Show all posts
Showing posts with label Art. Show all posts
Tuesday, April 12, 2011
Tuesday, April 5, 2011
Saturday, March 26, 2011
Tuesday, March 15, 2011
Wednesday, February 16, 2011
Old is New
I love old photos. I admit being a nosey photographer. As soon as I step into someone else’s house, I start sniffing for them. Most of us are fascinated by their retro look but to me, it’s imagining how people would feel and look like if they were to reenact them today... A few months ago, I decided to actually do this. So, with my camera, I started inviting people to go back to their future.More here. [Edit: That blockquote is from the woman who took these pictures, who is not me.]
Tuesday, February 15, 2011
Cups of Paint
Some more mesmerizing art-making. If I were doing that, I would totally step in one of the puddles and ruin everything.
Here's some more of Holton Rower's work, some of which is pretty cool and some of which I just do not get.
Do not get.
Maybe I get? It's funny, right? I think it's funny.
Definitely do not get.
Pretty.
Here's some more of Holton Rower's work, some of which is pretty cool and some of which I just do not get.
Thursday, February 10, 2011
Sunday, February 6, 2011
Sunday, January 16, 2011
Friday, December 17, 2010
Games as Art
Videogame designer Brenda Brathwaite has designed a few board games that are more about art and social statements than games. One of them is called Train. Two players play Train. They have boxcars, and they can use their turns to speed down the track, load the boxcar with yellow pawns, or slow its progress. The goal of the game is to reach the end of the track. At that point the player draws a Terminus card, which has the name of a place on it. Like Dachau. The players aren't told in advance that it's a game about the Holocaust. (But, come on. You're racing to shove little yellow men into trains. Might you suspect something?) Brathwaite says her goal was to put the player in the shoes of the train conductor -- make them feel a sense of complicity.
The game doesn't end when the game officially reveals itself as a Holocaust game. The players can choose to continue until all the pawns are moved. The players can also use the rules to slow the trains down and save the pawns. For the most part, players never move all the pawns over, and they use the rules to save the pawns. I find it pretty fascinating that most players feel either morally obligated or socially pressured to save tiny, wooden pawns.
I recommend the whole article.
The game doesn't end when the game officially reveals itself as a Holocaust game. The players can choose to continue until all the pawns are moved. The players can also use the rules to slow the trains down and save the pawns. For the most part, players never move all the pawns over, and they use the rules to save the pawns. I find it pretty fascinating that most players feel either morally obligated or socially pressured to save tiny, wooden pawns.
I recommend the whole article.
Friday, August 13, 2010
Wednesday, July 7, 2010
Tuesday, June 22, 2010
Monday, June 14, 2010
Thursday, June 10, 2010
Thursday, March 25, 2010
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